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Documentation 📖

Your guide to using FlowCanvas Visual Scripting in Unity

  1. Getting Started
    1. The FlowScript Controller
    2. Understanding the Flow
    3. Adding Nodes
    4. Connecting Nodes
    5. Creating Groups
    6. Verbose Display Level
    7. The "Self" Parameter
    8. Visual Debugging
  2. Working with Types
    1. Generic Type Nodes
    2. Connecting Assignable Types
  3. Node Categories
    1. Events
      1. Hooking Unity & C# Events
      2. Using Custom Events & Signals
    2. Flow Controllers
    3. Functions
      1. Constructors & Extractors
      2. Latent Functions
      3. Custom Functions
    4. Variables
      1. Blackboard Variables
      2. Blackboard Parenting
      3. Data Binding Variables
      4. Using Variables
      5. Flow Parameters
      6. Network Sync
    5. Macros
      1. Creating Macros
      2. Using Macros
  4. Using the Graph Console
  5. Using the Graph Refactor
  6. Creating Custom Nodes
    1. Creating Simplex Nodes
    2. Creating Full Nodes
    3. Creating Event Nodes
    4. External Node Implementation
  7. Working with AOT Platforms
  8. Performance Test
  9. NodeCanvas Integration

3.4.6.Network Sync

Since UNET is now deprecated by Unity, this feature will be moved to a new networking solution!

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Last updated on March 13, 2025
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