The 2.8 version does not work in Unity 2017.4.1 . . . ??

Forums General Discussion The 2.8 version does not work in Unity 2017.4.1 . . . ??

This topic contains 7 replies, has 3 voices, and was last updated by  Gavalakis 2 months ago.

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #1807

    Arturo SR
    Participant

    Hi, I rencently update my proyect with the 2.8 version and seems to not work anymore, when I try to open the editor window, that only shows an empty canvas (not UI at all) and some NullReferences warnings; But, if I use it on the Unity 2018.1 version (I have to update the laptop instalation version), that not happens anymore, instead, gives me another warnings about obsolete methods (about 5 warnings).

    So, once again I have some troubles after updating the package thanks to the once again Unity API changes.

    To replicate the issue, just try to open a FS inside Unity 2017.4.1 with the 2.8 FS version (I tested it in my two machines inside a clean proyect).

    For my bad luck, I don’t make a backup from my proyect, but never mind, that make’s me practice more about working using the tool, just that I have to update both Unity instalations (Laptop & PC) to keep using it, cheers.

    From the inimaginable and beyond, where the mind feels free.

    #1811

    Gavalakis
    Keymaster

    Hey,

    Thanks for letting me know about Unity 2017.4.1 version.
    To be honest, I haven’t yet tried that specific version, but 2017.3.0f3 works fine.
    I will check 2017.4.1 out, but just to confirm we get the same errors, what are the errors you receive on your end in that version?

    Thanks!

    #1813

    Arturo SR
    Participant

    Hello again, just some API changes (obsolete/deprecated methods in Unity 2018.1), even I can fix some of them but not all.

    And about the Unity 2017.4.1 issue, the problem was an actualization, after that everything works just fine.

    Cheers.

    From the inimaginable and beyond, where the mind feels free.

    #1814

    Gavalakis
    Keymaster

    Hey,

    Thanks for the follow up and details.
    What do you mean by “actualization” in Unity 2017.4.1 please?

    Thanks.

    #1816

    elvisbird12
    Participant

    Hello. Version 1.32 works fine in Unity 2018.1

    Version 2.8 dont work because this error.

    NullReferenceException: Object reference not set to an instance of an object
    NodeCanvas.Editor.CanvasStyles.get_canvasBG () (at Assets/ParadoxNotion/FlowCanvas/Framework/Design/PartialEditor/CanvasStyles.cs:97)
    NodeCanvas.Editor.GraphEditor.OnGUI () (at Assets/ParadoxNotion/FlowCanvas/Framework/Design/Editor/Windows/GraphEditor.cs:464)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at[…]

    Exploring the error in script…
    CanvasStyle.cs

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    #1823

    Gavalakis
    Keymaster

    Hello,

    Hmm. I don’t get this error at all. Could it be that you’ve just imported the package?
    If so, have you tried restarting Unity? it looks like that the StyleSheet has not be loaded, which can be the case some times when importing the package, but it’s fixed once Unity is restarted.

    Let me know.
    Thank you.

    #1828

    elvisbird12
    Participant

    Hello,

    Hmm. I don’t get this error at all. Could it be that you’ve just imported the package?
    If so, have you tried restarting Unity? it looks like that the StyleSheet has not be loaded, which can be the case some times when importing the package, but it’s fixed once Unity is restarted.

    Let me know.
    Thank you.

    Don’t work in skin pro mode because return a error on open canvas. I renamed “StylesheetDark” to “StyleSheetLight” and changed a line to call StyleSheetLight only. It was a jerry-rig, but works. However, The current version need a litle fix.

    Be sure! This plugin is the better visual scripting from asset store. Congratulations.

    #1830

    Gavalakis
    Keymaster

    Hey,
    Thanks for the follow up, as well as for your kind positive feedback! 🙂
    I will take another look at this, find the problem and do the necessary fixes for the next version!
    Thanks again!

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